Articles

In this article, “ISO 9241 110 Ergonomics of Human System Interaction Part 110 Interaction Principles”, we will discuss the importance of taking advantage of the international standards in the field of UX and design. As UX practitioners and UX designers, we can definitely improve the quality and reliability of work if we familiarize ourselves with these

Read More

Articles

In this article, Dieter Rams Ten Principles for Good Design, we will take a look at a well-known business designer and study his winning standards of approach to help us incorporate these critical elements into our designs. This article will dive more into the “less is more”approach. While we have known Nielsen and Molich’s 10 heuristics

Read More

Articles

Heuristic analysis could be a low-cost tool wherein a UX/UI design can use to take qualitative measures of a product’s usability. However, since the methodology was first given, the User expertise (UX) has become a a lot more known in the industry compares to heuristics, which have remained likely the same. In this article, Arhippainen User

Read More

Articles

This article will cover the Amélie Boucher Ergonomics, which is known for its ease of use. The goal of this article is to simplify the heuristics so any UX professionals could reference them with ease, which helps them create analyses more quickly and efficiently. Table of Contents What is a heuristic evaluation?Who is Amélie Boucher?Amélie

Read More

Articles

In this article on the Worst Possible Idea Method, we will discuss how you can get participants to actively contribute during brainstorming sessions. We are all aware that brainstorming from participants is always a challenge because you may get participants who are afraid to share their innovative ideas in front of others. It is the fear of

Read More

Articles

We have several types of design methodologies, which include behavior-centered design, task-centered design, goal-directed design, and others. However, one of the most popular ones is the activity-centered design. In this article, Activity-Centered Design Methodology, we will discuss in detail what this type of design method is about, how it is utilized, and its goal and purpose. This

Read More

Articles

A pilot test is essential in user research and usability testing. In this article, Pilot Test UX, we will discuss why this is an important step prior to user research and test. The purpose of this article is to determine any issues with your current pilot testing techniques, and at the same time, get a hold

Read More

Articles

The UX Research Plan or also called a user research plan, is an overview of the research project’s goals, key contributors, dates, and timelines. In short, this is like a kick off document of your project where we can see a well-defined goals, which serves as a written guarantee that the research will meet these

Read More

Articles

In today’s article on QR code UX, we will discuss the use of QR codes, what it is for UX, and why they exist in the first place. QR codes exist almost everywhere these days. Since we had the pandemic, QR codes again gained popularity due to their “noncontact” features, which were commonly used to order

Read More

Articles

In this article, Formative vs Summative UX Research, we will explore the meaning, differences, and purpose of the two usability research methods, how to perform them including how and when they are utilized during the product design cycle. Before we dig deep into the differences between the two, formative and summative evaluations are both considered a

Read More